Dylan Gordon's Blog

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Posts tagged with "Assignment 1"

Apr 9

Having a bit of trouble figuring out how to add an arm to my mesh I found this video which was really helpful and also had some useful tricks such as holding v to snap vertexes to the same point.

Upgrades, Sounds and Ice Bombs

This afternoon we all got together to get some more work done. 

Sounds
We added in Tian’s sound effects for enemies getting hurt, firing spikes, bombs, bomb explosions, trees getting chopped and more. However some of the sounds weren’t playing in game for some unknown reason.

Upgrade Screen, Ice Bomb and Frozen Enemies
We also added in Seb’s upgrade screen, iced enemy images and ice bomb animations. I got the ice bomb code to work so that enemies would freeze when hit by the ice bomb and also lose a small amount of health.

Temporary Upgrade System
We also added in a very temporary ability to press enter at the upgrade screen which would give you the ice bomb for the squirrel as fully implementing the upgrades is going to take a long time, however we wanted to show the ice bomb working for tomorrows presentation.

Bomb Animations Fixed!
We had previously observed the bomb explosions seeming to play too quickly, we have now realized the timings in the code to switch animations was not correct. This meant we had to adjust the time to get the explosion to play the full animation which then lead to further problems with the fire rate etc. (Your bomb would explode and then you could fire another bomb which would then explode after half a second, thinking it was the previous bomb). This took a very long time to fix. However, we got it sorted in the end and the bombs now work better than ever and look better than ever.

This is the visual representation of each persons sound produced when opening a bag of chips.

This is the visual representation of each persons sound produced when opening a bag of chips.

Sensory Diary

Aug 8

Evaluation

Overall I’m pretty happy with my character, though I’m a bit disappointed after hours of trying to get the cannon animation to work in the game it just didn’t happen for me which makes the firing of the snowball appear a little odd :(    but I’m really happy with how the walking and jump animations turned out.

Aug 8
I created this background for the environment for my character, it is a smoggy, doom/gloom type cloudy atmosphere due to the pollution which is causing global warming.

I created this background for the environment for my character, it is a smoggy, doom/gloom type cloudy atmosphere due to the pollution which is causing global warming.

Aug 8

Showing both of the final sides of my character.

Aug 8
Putting my character into perspective.

Putting my character into perspective.

Aug 7
I’ve got all the animating done for one side, now I’ve gotta do the animating for when he’s facing the other way. :OThe walk cycle took a bit of figuring out, but after reading http://www.idleworm.com/how/anm/02w/walk1.shtml It was easy :) 

I’ve got all the animating done for one side, now I’ve gotta do the animating for when he’s facing the other way. :O

The walk cycle took a bit of figuring out, but after reading http://www.idleworm.com/how/anm/02w/walk1.shtml It was easy :) 

Aug 7
All the limbs broken in to separate layers ready for animating.

All the limbs broken in to separate layers ready for animating.

Aug 6
I have completed the side view appearance of my character :D
I have decided he will be in a side scroller type game so it turns out I’m not going to need the front view I had developed earlier, but it helped me get to this stage anyway which I’m happy with.

I have completed the side view appearance of my character :D

I have decided he will be in a side scroller type game so it turns out I’m not going to need the front view I had developed earlier, but it helped me get to this stage anyway which I’m happy with.

Aug 5
Updated polar bear with shirt on.

Updated polar bear with shirt on.

Aug 5
This is the aesthetic style I have chosen to go for. This picture is in flash, where I have made each of the limbs a separate graphic, linking to its image which I have drawn in photoshop for it. This allows me to move the limbs around easily in flash and animate it and just update the look of it in photoshop if needed and then just update the image link and it will fix all the frames. I have yet to draw his shirt, the cannon and backpack. 

This is the aesthetic style I have chosen to go for. This picture is in flash, where I have made each of the limbs a separate graphic, linking to its image which I have drawn in photoshop for it. This allows me to move the limbs around easily in flash and animate it and just update the look of it in photoshop if needed and then just update the image link and it will fix all the frames. 

I have yet to draw his shirt, the cannon and backpack. 

Aug 4
I have decided to go with just the shirt because I don’t wanna dress him up too much. I’ve also decided to have his shirt open, just hanging off his shoulders to give him a rugged superhero style and not look like a real serious park ranger polar bear.

I have decided to go with just the shirt because I don’t wanna dress him up too much. I’ve also decided to have his shirt open, just hanging off his shoulders to give him a rugged superhero style and not look like a real serious park ranger polar bear.

Aug 4
Exploring various stereotypical conservation outfits, tan shirt, khaki shorts, park ranger hat type deal.

Exploring various stereotypical conservation outfits, tan shirt, khaki shorts, park ranger hat type deal.